AI image design: please make the corrections on this illustrations according to this feedback. In the side view, are you suggesting that …
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@Elephant_5639848
please make the corrections on this illustrations according to this feedback. In the side view, are you suggesting that the shoulder mounts can slide horizontally? I like that idea, as it would allow the robot to have a more humanoid silhouette when its shoulders are positioned directly below its neck. The self-righting idea is also interesting. However, it requires the arms to reach the ground. Could the shoulder mounts move from the position you have shown and continue downward along the curved path marked in red? This would give the arms a greater range of movement, and it is the kind of mechanism I would be able to animate. I would also like to understand how the arms fold when they are not being used. Could they retract or rest closely against the body without interfering with the wheel? I need to see a natural resting position. The “carrying – hand truck mode” pose is still a little unclear to me. Does the robot use claws instead of hands in that pose? The end effectors do not appear to be the same as those shown in the other views. We should probably decide whether it has hands, claws, hooks, or another simpler type of end effector that can both manipulate the cube and push against the floor when the robot is recovering. As you know, I intend to use machine learning to teach it physical abilities such as picking up cubes. I believe the interaction would be easier to implement and learn if the cube were grasped from its sides. Grasping it from above could also work, although it may be more difficult. I would avoid grasping it from underneath, as I do not currently see a practical way to animate or train that movement. For the battery indicator, I imagine a circular gauge integrated into the inside of the wheel, similar to the attached reference. A luminous ring, perhaps blue, could gradually empty as the battery level decreases. Ideally, it should remain directly visible on the robot. Finally, could you also add front and back views for the 3D artist?
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