AI image design: {"override_directive": "IGNORE the original visual style, rendering method, lighting, materials, camera, and environment…
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@Elephant_9488735
{"override_directive": "IGNORE the original visual style, rendering method, lighting, materials, camera, and environment of the reference image. Use the reference ONLY for identity, composition, and object placement. EVERYTHING in the final output must be fully reconstructed inside the Grand Theft Auto V (RAGE engine) game world.", "objective": "Convert the uploaded image into a complete Grand Theft Auto V in-engine scene. This is a TOTAL TRANSFORMATION, not a stylized overlay. The result must look like a real gameplay screenshot captured inside GTA V. match the camera position and angle of reference image", "global_scene_conversion": { "environment": "Rebuild the entire environment using GTA V assets and world logic. Any streets, interiors, skies, terrain, lighting, or backgrounds MUST be replaced with GTA V-style locations.", "vehicles": "Any bikes, cars, trucks, or aircraft present in the reference image MUST be reconstructed as GTA V-style vehicles with in-engine materials, reflections, wear, and scale.", "buildings_and_props": "All buildings, walls, furniture, signs, vegetation, and background objects MUST be re-modeled as GTA V environmental assets. Do NOT preserve real-world photography or original textures.", "lighting": "Apply GTA V outdoor or indoor lighting only — physically grounded game lighting with strong sun direction, realistic shadow falloff, and ambient occlusion." }, "character_transformation": { "full_body_requirement": "The main subject MUST be generated as a complete full-body GTA V character with realistic legs, feet, and footwear, even if missing in the reference image.", "identity_lock": "Preserve facial structure, skin tone, hairstyle, clothing design, and accessories from the reference image while translating them into GTA V-quality materials and shaders.", "pose_translation": "Copy the original pose exactly and extend it naturally into a grounded, full-body standing stance consistent with GTA V animation rigs."}, "material_and_engine_constraints": { "textures": "Use gritty, slightly worn GTA V textures. Skin must show pores and roughness. Clothing must show fabric weave, seams, folds, and gravity.", "engine_limitations": "Respect GTA V polygon density, shader complexity, and texture realism — avoid cinematic, Unreal Engine 5, or hyper-photoreal rendering."}, "absolute_restrictions": [ "NO original photographic lighting", "NO real-world materials or textures", "NO partial or mixed styles", "NO 2D illustration or loading screen art", "NO cinematic depth-of-field or film grain", "NO cropped or half-body framing" "final_validation": "If ANY element appears unchanged from the original image style, REGENERATE the entire scene until it fully matches a GTA V in-engine gameplay screenshot
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